I do believe it’s Pi Day!

March 14th, 2011 by John

That means three things:

  1. Realm chapter 1 is now available to be read online.
  2. The Zarks, which I invented while drawing on a half-hour car trip, are now nine years old.
  3. The area of a circle is equal to the radius squared times 3.14159265358979323846264 . That is the extent to which I memorized it when I was in my teens. Yes, I know what Toothpaste for Dinner says. I make no apologies for the actions of my teenage self.

Tomorrow a new issue of Sunrise will begin, in honor of the ides of March I guess.

Kaboom!

February 24th, 2011 by John

A big Kaboom in Sunrise

On the above recent Sunrise page, I struggled for a long time while trying to decide whether to use the cliched sound effect kaboom. This is supposed to be a serious moment, and kaboom conjures up superhero silliness just as much as biff and pow. At first I tried coming up with an original sound effect (I believe it said baWOOM up there for a while) but ultimately decided to go with kaboom, not despite its longstanding reputation, but because of it.

What I realized was that using an unexpected sound effect is  a distraction. It calls attention to the sound effect itself, and draws the reader out of the story. Take a look at this sequence from Jason Lutes’s (highly recommended) Berlin: City of Smoke:

Jason Lutes's Berlin: City of Smoke

What transpired here should be fairly obvious: a man puts a gun to himself, and the big PAK seems to indicate that he fired it. The problem with PAK, though, is that it’s not a sound effect we typically associate with guns. When I read this book, I stared at these two panels for a long time, wondering if I was misreading them; if maybe PAK was supposed to indicate something different. I was pretty sure I knew what it meant, but not completely sure. Had it said BANG, I wouldn’t have skipped a beat.

Thus I decided to go with kaboom, even though it seems like a cliche. In a dramatic moment, I want my readers to be thinking explosion, not “baWOOM?”.

Sunrise: Three Years!

February 12th, 2011 by John

Well, it’s been another year. Sunrise officially began on February 12th, 2008, when this horrible-looking page was posted to the then-very-rough website I’d set up at the time. (The cover of Issue 1 appears to have been posted the day before, but was actually posted somewhat later, with the date adjusted to ensure correct position in the archive.) Now, some 230 pages later, it seems like a good time to look back and see what I’ve learned from this little experiment.

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Re-learning Fluidity

December 18th, 2010 by John

My drawings are becoming tense again. At various times I’ve been able to loosen up and work more fluidly, but recently I’ve noticed that a certain stiffness is creeping in again, particularly in Sunrise. The drawings are taking a long time to make, requiring lots and lots of erasing, and ultimately coming off as fairly lazy and not particularly dynamic. This is partly due to the weakness of Sunrise as a very talky comic, but that is still not a complete excuse for the static feel it has had for most of its run. I’ve been forced to learn to loosen up again. It has been a revelation.

Typical stiff Sunrise artwork

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Do I pass the Bechdel Test?

October 27th, 2010 by John

I recently learned of the Bechdel Test, a three-part test used on works of fiction to determine how well its female characters are developed and integrated. It was devised by none less than Alison Bechdel, author of the remarkable graphic memoir Fun Home (which you should read if you haven’t yet). There’s already an entire website devoted to evaluating movies with the test, but of course my immediate concern was how well my own works would fair under scrutiny.

The test is as follows: A work must have (1) two or more female characters (2) who talk to each other (3) about something besides a man. Sounds simple enough! Let’s see how I fare.

Sunrise. (1) Yes. (2) Yes. (3) Yes. Verdict: Pass! There are a few examples, mostly from Issue 4, but some from other issues as well. Still, it couldn’t hurt to try harder, as I do notice that these examples are few and far between.

Realm (1) No. Verdict: Fail. Back to the drawing board for Realm. Luckily, I haven’t plotted out the entire book yet so there’s still plenty of time to revise.

Zirconius. (1) No. Verdict: Fail. This is not an entirely fair application of the test though, as the Zarks are basically genderless. Still, they are referred to with male pronouns so I suppose this still counts as a violation.

Let’s look at some recent short stories (not available online, unfortunately).

“Imagine the Violin.” (1) No. Verdict: Fail. Only one female character, and she’s going insane. Sigh.

“Constance.” (1) Yes. (2) Yes. (3) Yes. Verdict: Pass! A story about two women who talk to each other, and only briefly about a man! As clear a pass as anyone could want.

“Real Space Experience.” (1) Yes. (2) No. Verdict: Fail. Quite a few female characters, but they never speak to each other. Granted, there isn’t a whole lot of dialogue in the story, but it’s still a violation.

Let’s look at a few other things.

Barnacle Bert in “Hands Up, Jellyfish!” Oh, no. You can’t be serious. Ah well, here goes: (1) No. Verdict: Fail. But– but–two of the jellyfish are female, and they’re talking! I think! No, wait, if they are talking they’re probably talking about Bert. Argh. Well, at least the anglerfish is female.

The Violinist. (1) No. Verdict: Fail. Having a female protagonist is not enough to pass the test.

Remnants. Some of you may recall this novel from a few years ago, which was available online for a while. Let’s see how it fares: (1) Yes. (2) Yes. (3) Yes. Verdict: Pass! Finally. Flawed as this book may be, my brief foray into it just now yielded three Bechdel-Test-worthy conversations. Yena, the female protagonist, talks to Mrs. Tamila (a grouchy customer), Rimel (an utter imbecile), and Morica (the villain). All loathsome characters, unfortunately.

Just to round out the number to an even ten, we’ll look at “Lander,” my astronaut story that probably a few of you have seen. (1) No. Verdict: Fail. Sigh.

So, to summarize:

Works examined: 10

Works passing Bechdel Test: 3

Score: 3/10

Ouch.

“Concourse” Postmortem

June 29th, 2010 by John

I don’t like the word postmortem as used in reference to creative works. I prefer to think of a finished artwork is a living thing, and the implication of a “postmortem” is in opposition to that. Things are different for Sunrise Issue 7. The end of “Concourse” feels like a death, and not a particularly tragic one at that. This issue was a bad experience for me, one in which my careful planning system failed me and a perfectly good concept was driven into the ground by poor execution. Now that the issue is finally finished it’s time to take a look back and figure out how it went wrong. Ladies and gentlemen, welcome to the “Concourse” postmortem.
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Issue 8 cover inked

June 25th, 2010 by John

Finished inking the cover art:

_6257318

The next step is digital coloring.

Sunrise: Issue 8 sketches

June 23rd, 2010 by John

Sunrise never sleeps. I finished Issue 7 yesterday and already it’s time to start working on Issue 8. Here’s some sneak peeks for you. Here’s an image of the new medical officer, Suri Sudeshna:

sketch_suri

Suri is my replacement for Kuruschov, who, as you may be aware, I decided to eliminate from the main cast. I did this for a number of different reasons, the most prevalent of which is that Kuruschov never really managed to interest me as a  character. Admittedly he never got much of a chance, but at the rate he was going I’m not sure he ever would have. Secondly, I wanted to add another female character to the main cast, so it made sense to replace Kuruschov for that reason. Hopefully Suri will be a bigger success than her predecessor.

And here’s a rough sketch for the cover of Issue 8:

sketch_issue8

That’s Hamete and Suri in the background, and a visiting character in the foreground.