Conversion in progress…

June 23rd, 2011 by John

All right, I’ve finally got WordPress running on the front page of the site, and moved all the blog posts from here into that installation, following a series of events I can describe only as “hellish.” I’m going to try to get some nice redirects working so that all the old URLs related to this blog will still work, but if you want to update your bookmarks, that would be fine too. The new home of the blog is here.

Site Downtime

June 23rd, 2011 by John

Hello all,

I’m working on redoing the whole setup of this website so that it runs entirely out of WordPress (right now it still uses mostly static HTML). This means that it may be somewhat unstable over the next couple days. Patience.

Help prevent fan abuse

June 16th, 2011 by John

All publicity is good publicity. – P.T. Barnum

Poor, dumb Harry

I’m a bit late to the game on this, but I still feel the need to say something, because this is important. The issue is this: fans are being abused. The history is long and familiar: fans create derivative works, and copyright holders force a takedown. Granted, much fan-produced work is of little interest to others, but occasionally fans produce strong, original content that seizes the attention of the rest of the fanbase. These works present the source material in arresting and creative ways, building on the original while not detracting from it. As many have pointed out, these “derivative works” should be protected under the “fair use” exception, and yet copyright holders persist in ordering takedowns of fan-produced works, claiming infringement.

This hurts everyone–including the copyright holder. I will elaborate.

What led me to write about this was the expulsion of SF Debris from YouTube. For those of you unfamiliar with him, Chuck “SF Debris” Sonnenburg is an amateur reviewer of Star Trek episodes (among other things) and has for several years been creating video reviews using his trademark combination of silly jokes and insightful analysis. Prior to the takedown, he had posted reviews of over a hundred episodes of Trek on YouTube, including multi-part reviews of all the films through First Contact. Unfortunately, as Sonnenburg uses clips from the shows to illustrate his points, CBS views him as being no better than a pirate, and effectively forced him to remove his entire archive–the product of years of work–from YouTube.

While Sonnenburg is in the process of transferring to blip.tv, which attempts to protect its users from these kinds of claims, this nonetheless is a setback for him, as he now has to reprocess all these clips before he can bring them online again. This is also unfortunate from the standpoint of his fans, because we no longer have access to most of his archive. And, finally, this is bad for CBS, too. Here is what the studio fails to realize: fans are providing free advertising. I first found Sonnenburg’s work while looking for information regarding Voyager’s most notorious episode, the infamous “Threshold.” (In which Tom violates the laws of physics, turns into a salamander, and has salamander babies with the  captain.) Sonnenburg had already posted a three-part review of the stinker at that point, and I was delighted by it. Naturally I began watching more of his reviews, and as I did so I was reminded of the fact that, flawed though it is, I actually kind of like Voyager. Suffice it to say I have since bought three seasons of the show (3, 4, and 6, which my research leads me to believe to have the best good/bad episode ratio). I likely would not have done so if not for these reviews.

When fans produce derivative works, they are not violating a copyright. They are celebrating the source material, and this can only lead to good things for the copyright holder. Fans are a precious, precious commodity, and persecuting them is perhaps the stupidest thing a creator can do. By eliminating sources of discussion within the fan base, they risk destroying the fan base altogether, and the fan base is, of course, where the money comes from. Honestly, who else is going to buy old episodes of Voyager anymore?

I will continue tuning into blip.tv every Saturday to see the new SF Debris reviews. I have faith that they will continue to be funny and insightful even as the Star Trek franchise continues its forty-year nosedive. And if CBS has a change of heart and allows him back onto YouTube, and they make more money thereby… too good for ‘em, I say.

Circuit Reader #5: A Mad Tea-Party

May 22nd, 2011 by John

I have not read very much manga. My only experience with it is Tezuka’s Buddha, of which I read the first volume about a month ago. Nonetheless, I have a passing familiarity with its elements, having read plenty of Scott McCloud, and I can see its influence spreading throughout the comics scene. McCloud was possibly the first to adopt its tropes in his Zot! series of the eighties, but today there is probably not a single comics artist alive whose work is not at least indirectly influenced by manga. Amateur cartoonists are especially prone to creating work that would be indistinguishable from actual Japanese manga were they not drawn with complete ineptitude. This is not to say that it’s impossible to create good work in the manga tradition, though. Jonathon Dalton’s A Mad Tea Party is proof of that much.

Mad Tea-Party 1 Read the rest of this entry »

about.me Profile

May 10th, 2011 by John

It’s unusual for me to sign up for these kinds of things, so I thought I might as well note that I’ve set up an about.me profile. I dunno. It seemed like it might be a good way to improve the search ranking of my website, and it does seem like an interesting way to unify disparate internet accounts, although I have accounts at precious few of the sites they support. (I do have accounts at YouTube and Vimeo, but it seems silly to attach those to the profile since the only thing at them is Barnacle Bert.)

Anyway, the link, if anyone is curious: http://about.me/john.allie

I’ll add more nonsense to it later.

Realm Builds Character

May 7th, 2011 by John

It’s time for me to say a few words about Realm. Realm has been the longest and most complex project I’ve ever worked on, bar none. Even the Zark comics and games, despite the fact that I worked on them for long periods of time, don’t approach the scope and complexity of this.

Some background: The first things I produced related to Realm were two pages of color vector-graphics comics. I made these the day after I first had the idea to do a humorous fantasy comic. Already then the title was Realm (the one factor which has never varied), but nothing else was remotely similar. As you can imagine, there was no planning whatsoever. I had the idea in the evening and I was vectoring (do you have a better verb?) the comics first thing the next morning. There were no developed characters, plot, setting, or anything that you might expect in any kind of quality production. As such, it only lasted for two pages, which is pretty pathetic when you remember that some of the comics I drew as a young teenager, such as The Terrible Troubles of Unlucky Freddy and Robin Hood 2002, got several times that. And Unlucky Freddy even got to go to space! What a gyp, huh, original Realm characters?

I rushed into the original Realm for a number of reasons: 1) that was how I started all my projects at the time, and 2) I wanted to start a webcomic. Sunrise was still a year away (only a year? jeez) and the idea of a fantasy serial I could plug various storylines into appealed to me. I was also reading a lot of old Bloom County comics at the time and I thought that I might be able to make it topical somehow. In retrospect, that was a terrible idea and I’m lucky that I didn’t try that.

So once the first attempt proved to be a disaster, I decided I had better plan ahead a little bit this time. It was then that I developed the first version of these thrilling characters:

Actual unretouched panel sequence

D and Harding. Zilch too. Harding was described with phrases like “Always looks like an idiot but doesn’t realize it” and “He thinks he is heroic . . . but he is not.” Beyond that his character was not developed. D was described as “evil, scheming,” “only trusts herself,” “takes advantage of everyone.” Beyond that her character was not developed. Zilch was described as follows: “Wants to be knighted more than anything. However, his cowardice, incompetence, and occasional recklessness prevent him from doing anything noteworthy.” Huh. Is that a motivation I see there? It just may be.

So what do you think happened next? Well, you can probably guess. I vectored two pages of Realm starring D and Harding (Zilch was introduced on page 2) and then stopped. Incidentally, they were practically identical to the original pages with the exception of the revised characters, so it should be no surprise that it worked no better the second time around.

For a while I stopped working on Realm completely, partly because I was working on Sunrise. The idea stuck with me, though, and little by little it began to develop. In 2009 I finally started to go about working on it the right way, with lots of rough sketches and story outlines. I didn’t start drawing again until I was confident that I had the whole storyline established. This was in stark contrast to before, when I was just trying to “wing it” with no storyline at all.

You know what happened from there. I drew the first issue, posted it online, and then this year I posted the second issue, the one with D and Harding in it. As you probably recall, I stated then that I wasn’t going to post any more Realm until I had the entire storyline worked out.

Well, writing is really hard, you can guess what’s been happening since then. I’ve been working on developing the storyline, as promised, but it hit two snags named D and Harding. (Did any of you predict this during my long introduction?) These “characters,” carried over from the earlier DOA attempt, were so vaguely defined that I was having a really hard time writing for them. Their introduction in Issue 2/Chapter 1 was dull and uninteresting (the only highlight being the delightfully insane Captain LaRusse) and highlighted the inherent problem of these characters: namely, that they were not characters at all. They had no motivations, personality quirks, flaws, definition… pretty much devoid of anything that qualifies as “character.” This made them almost impossible to write for, especially in a context of humor. Zilch, however, was still working fine, as he was the only one who actually had definition. He, by contrast, is very easy to write for and is usually pretty funny. So, to cut it short, D and Harding are history.

New Realm characters

So yesterday I began approaching these characters the way I should have the first time. I attempted to create characters who were similar enough to D and Harding that they can replace them while minimizing the amount of revision needed. This was challenging, in part because they must also be developed enough that they will, y’know, actually work. I’ve been studying the excellent webcomic Spacetrawler very carefully, because it is doing with science fiction what I am with fantasy. (Both are humorous stories about characters from Earth tasked with solving the problems of other worlds.) Spacetrawler’s human characters each possess specific traits which define their actions. Pierrot wants to see equal rights extended to every species in the galaxy. Dmitri sees interstellar space as an opportunity to seek out new forms of pleasure. Dustin takes every opportunity to extend his own power and influence. It works quite well, and I’m learning a lot. (I’m also laughing a lot, because, as I’ve established, Spacetrawler works quite well. Full disclosure: I got sidetracked for nearly half an hour reading past pages while writing this essay.) So, in the above image you can see my early attempts at revising these characters. None have names yet (except the one on the far right, Sheila, but she’s actually slightly older, dating back to my embarrassing Bechdel test analysis a while ago).  I won’t go into their personalities right now, but suffice to say I won’t be writing any more until I’m certain that they are ready to handle it.

So, in conclusion, Realm has been an interesting experience. It’s taken a long time to reach the point that it’s at now, and there’s still a lot to be done. While things like this feel like setbacks, since it takes a lot of time to replace a character with another, at the same time they’re actually just an extension of the writing process. Realm has evolved a lot, and it will continue to evolve until I can finally declare it finished.

Will there be more online soon? I can definitively answer no. I shouldn’t have put it online to the extent I already have, and what you’ve already seen will undoubtedly change significantly in my revision process. In the meantime, watch this space. There will be more about Realm as it develops.

My Ostensible Pony

April 30th, 2011 by John

Pony drawing

I’ve been experimenting with powdered graphite. The white is Conte crayon. The paper is simple brown butcher paper, which (I discovered) clings to graphite powder and will not let go of it even with rather vicious erasing.

The “pony” I found by the side of the road some months back.

Circuit Reader #4: Freewheel

April 12th, 2011 by John

Freewheel is one of those extremely rare webcomics that inspires comparison to prominent creators of the print world. The artwork somewhat reminded me of Kim Deitch in its meticulous and sometimes disturbing detail. The writing is reminiscent of Hans Rickheit’s surreal underworld of The Squirrel Machine. Ultimately, though, these kinds of comparisons are a waste of time, as Liz Baillie’s webcomic stands beautifully on its own.

Freewheel 1
Read the rest of this entry »

The End of an Era

April 1st, 2011 by John

Old Avatar

Well, after using the above image as my online avatar for years, I’ve decided it’s finally time to change. It’s nothing against you personally, Rustosaurus the Mondrian Fan… I still think you’re quite charming, actually. I just don’t feel that you really represent me all that well anymore, especially since redesigns to the website have made it more and more distant from your example. So, with a heavy heart and a sense of tradition violated, I now begin the transition to the following:

New avatar

The Rustosaurus is dead! Long live the Rustosaurus!

Illustration: The Wind-Up Bird Chronicle

March 22nd, 2011 by John

The Wind-Up Bird Chronicle

The Wind-Up Bird Chronicle by Haruki Murakami. Media: Sumi ink brush drawing with digital color. See original linework here.