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	<title>John W. Allie - Airborne Cactus &#187; reMIND</title>
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		<title>Circuit Reader #4: Freewheel</title>
		<link>http://johnwallie.com/2011/04/12/circuit-reader-4-freewheel/</link>
		<comments>http://johnwallie.com/2011/04/12/circuit-reader-4-freewheel/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 23:45:51 +0000</pubDate>
		<dc:creator>custodian</dc:creator>
				<category><![CDATA[Circuit Reader]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Ectopiary]]></category>
		<category><![CDATA[Freewheel]]></category>
		<category><![CDATA[Gunnerkrigg Court]]></category>
		<category><![CDATA[Hans Rickheit]]></category>
		<category><![CDATA[Kim Deitch]]></category>
		<category><![CDATA[Liz Baillie]]></category>
		<category><![CDATA[Positive]]></category>
		<category><![CDATA[reMIND]]></category>
		<category><![CDATA[The Squirrel Machine]]></category>
		<category><![CDATA[Tom Siddell]]></category>

		<guid isPermaLink="false">http://johnwallie.com/wpmu/mainblog/?p=315</guid>
		<description><![CDATA[Freewheel is one of those extremely rare webcomics that inspires comparison to prominent creators of the print world. The artwork somewhat reminded me of Kim Deitch in its meticulous and sometimes disturbing detail. The writing is reminiscent of Hans Rickheit&#8217;s surreal underworld of The Squirrel Machine. Ultimately, though, these kinds of comparisons are a waste [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://freewheelcomics.com/"><em>Freewheel</em></a> is one of those extremely rare webcomics that inspires comparison to prominent creators of the print world. The artwork somewhat reminded me of <a href="http://www.fantagraphics.com/index.php?option=com_content&amp;task=view&amp;id=86&amp;Itemid=82">Kim Deitch</a> in its meticulous and sometimes disturbing detail. The writing is reminiscent of Hans Rickheit&#8217;s surreal underworld of <a href="http://www.fantagraphics.com/index.php?page=shop.product_details&amp;flypage=shop.flypage&amp;product_id=1605&amp;category_id=603&amp;manufacturer_id=0&amp;option=com_virtuemart&amp;Itemid=62"><em>The Squirrel Machine</em></a>. Ultimately, though, these kinds of comparisons are a waste of time, as Liz Baillie&#8217;s webcomic stands beautifully on its own.</p>
<p><a href="http://freewheelcomics.com/uncategorized/05282010/"><img class="alignnone size-full wp-image-316" title="Freewheel 1" src="http://johnwallie.com/wpmu/mainblog/files/2011/04/contessa.gif" alt="Freewheel 1" width="500" height="730" /></a><br />
<span id="more-315"></span><em>Freewheel</em> is the story of Jaimie, who we see <a href="http://freewheelcomics.com/uncategorized/11082009/">at the beginning</a> riding in a boxcar, until her brother snaps her out of what seems to have been a daydream. We see that she has been working on drawing some sort of<a href="http://freewheelcomics.com/uncategorized/11102009/"> hideous knight-demon-monster-thing</a>, which her brother describes as &#8220;beautiful.&#8221; How many pages into this comic are we again? That&#8217;s right, two pages, and we already have established the following bits of information:</p>
<ol>
<li> This comic will involve riding on freight trains</li>
<li> The principal character is named Jamie and she has a brother named Jack.</li>
<li>Jamie is a dreamer</li>
<li> Jamie has a brother who she gets along well with</li>
<li>Jamie has a taste for the macabre</li>
</ol>
<p>Yes. This is how character construction should be. Crucial bits of information should be established as quickly as possible. The more we can see into a character&#8217;s personality, the more quickly we can be engaged in her story. I&#8217;ve lost track of how many comics I&#8217;ve seen where I still can&#8217;t keep track of the characters&#8217; names and personalities by the hundredth page. Please, please follow Baillie&#8217;s example here. It doesn&#8217;t matter how exciting your opening is; if we don&#8217;t know your characters, we will not care. And look, Baillie still got to start with somebody riding on a freight train&#8211;you <em>can</em> have it both ways if you play it right.</p>
<p>So let&#8217;s jump a few more pages ahead. We find out that Jamie and Jack are in the care a of <a href="http://freewheelcomics.com/uncategorized/11122009/">cruel foster parent</a>. <a href="http://freewheelcomics.com/uncategorized/11172009/">Then we&#8217;re back to the train</a> and Jamie reveals that Jack is missing. Now I know what some of you are going to ask: John, why are you praising these rapid developments that you criticized so harshly in your<a href="http://johnwallie.com/wpmu/mainblog/2011/03/01/circuit-reader-3-remind/"> <em>reMIND</em> review</a>? Well, here is why: When establishing plot, time is of the essence. You do not want to force your readers to slog through dozens of pages before letting them in on what&#8217;s going to happen. And, in fact, the opening of <em>reMIND</em> works perfectly well in this regard. We learn the principal characters&#8217; names and the plot hook (Victuals&#8217;s disappearance) right away, giving us reason to keep reading. However, there is a difference between rapidly <em>establishing</em> plot and rapidly <em>resolving</em> plot, and therein lies the difference between <em>reMIND</em> and <em>Freewheel. </em>The latter sets up all its major plot points right away, then returns to a more reasonable pace when actually pursuing them.</p>
<p>So, while we&#8217;re on the subject, the plot of <em>Freewheel</em> is as follows: Jamie and Jack&#8217;s parents disappeared from their lives under fairly mysterious circumstances, and thus they&#8217;ve been in foster care for some time prior to the beginning of the story. However, after Jack too disappears, Jamie embarks on a road trip to find him. At first she&#8217;s all alone, but she soon falls into the care of a secret hobo underworld filled with surreal twists and turns. Its backstory and realization is quite well-developed too, reminding me of Tom Siddel&#8217;s&#8211; aw, phooey. I promised myself this review would be my first not to refer to <em>Gunnerkrigg Court</em>.</p>
<p>Anyway, let&#8217;s say a few words about stories set in worlds filled with mysterious secrets. Earlier I drew a comparison to Hans Rickheit, because he works in a very similar vein. In his new webcomic <a href="http://www.ectopiary.com/index.html"><em>Ectopiary</em></a> (which I was planning to review this month, before El Santo <a href="http://webcomicoverlook.com/2011/03/16/the-webcomic-overlook-158-ectopiary/">beat me to it</a>, the sly devil), a small girl goes to live in a fairly <a href="http://www.ectopiary.com/page3.html">ordinary-looking (if somewhat creepy) old house</a>. As most of the trappings are fairly realistic, some of the <a href="http://www.ectopiary.com/page33.html">bizarre</a> and <a href="http://www.ectopiary.com/page58.html">downright gruesome</a> things that happen later are much more powerful than they would be otherwise. By layering weirdness in between layers of normalcy, a story can lull us into a false sense of security, and those things that depart from reality appear in stark and disturbing contrast.</p>
<p><a href="http://freewheelcomics.com/uncategorized/07052010/"><img class="alignnone size-full wp-image-317" title="Freewheel 2" src="http://johnwallie.com/wpmu/mainblog/files/2011/04/weirdguys.gif" alt="Freewheel 2" width="500" height="742" /></a><br />
<em>Freewheel</em> uses this technique to great effect. At first the story seems realistic, and then whimsical. Its more twisted side doesn&#8217;t really appear until Jamie is sent into a mysterious cave. Despite numerous warnings about the cave&#8217;s dangers,  seeing the wall suddenly attempt to absorb Jamie&#8217;s arm is still one of the most jarring moments of the comic. It&#8217;s that instant when your brain suddenly realizes that there is something really, really bad in this world, something deeply evil hiding beneath the more carefree skin. This twist is what really hooked me on this comic, and luckily it has plenty more in store. Jamie&#8217;s adventures begin to feel like a modern re-imagining of <em>Alice in Wonderland</em>, filled with bizarre creatures and wacky characters. But no matter how carefree the plot may feel at times, you always remember that The Darkness is lurking somewhere, and that is what keeps you clicking through the pages.</p>
<p>Before we move on to say a few words about the art, I must make an admission, dear readers. When I reached the newest page of this comic I was very irate. I may have even furiously clicked the dead Next link a few times in case it might magically work again. Sometimes reading webcomics feels like starting a book only to discover that half the pages are missing.</p>
<p>So, on to the artwork. As I said before, it&#8217;s very nice. Baillie&#8217;s drawings are not always perfect, but they&#8217;re attractive and certainly above average for webcomics. Baille mostly shades by hand, and<a href="http://freewheelcomics.com/uncategorized/04022010/"> she uses the effect well</a>, her crosshatching both moving with the form and creating beautiful textures on the surface of the picture plane. The one gripe I have is that the webcomic is at too low a resolution (500px wide) to do justice to the linework. I may have to buy the printed editions just so I can see it properly&#8230;so perhaps this is actually a very shrewd marketing decision on the part of Ms. Baillie. Well played.</p>
<p><a href="http://freewheelcomics.com/uncategorized/12152009/"><img class="alignnone size-full wp-image-318" title="Freewheel 3" src="http://johnwallie.com/wpmu/mainblog/files/2011/04/backpack.gif" alt="Freewheel 3" width="500" height="744" /></a><br />
I mentioned earlier that <em>Freewheel</em> plays with formal elements. Baillie doesn&#8217;t confine herself to a strict system of panels and dialogue like many cartoonists (such as myself, unfortunately) tend to do. She frequently has pages which are nearly diagrammatic (above), or in the form of <a href="http://freewheelcomics.com/uncategorized/03122010/">elaborate montages</a>. Even when she uses more traditional panel layouts she&#8217;s not afraid to break them up with <a href="http://freewheelcomics.com/uncategorized/03222010/">unusual shapes or sizes</a>. There aren&#8217;t enough webcomics artists who are comfortable treating each page as an art object in and of itself.</p>
<p>Now a word about the typography. Baillie is obviously hand-lettering all these pages, and as you&#8217;ve probably guessed, that makes me very happy. I&#8217;ve seen a lot of computer lettering, and while some of it is adequate, I&#8217;ve seen very little (if any) of it that I would describe as great. We don&#8217;t see hand-drawn type very often any more, and comics, as a largely hand-drawn medium, are an ideal place for it. Sure, computer lettering is much easier, but at what cost? Would <a href="http://freewheelcomics.com/uncategorized/03172010/">this page</a> have the same power if it was lettered digitally?</p>
<p>In summation, <em>Freewheel</em> is really good. It&#8217;s not <em>perfect</em>, but its problems are negligible. The story has plenty of mystery and intrigue. The characters are fun and unique. The art is elegant and the page layouts are refreshingly original. My main complaint pertains to that Next button, which preferably should go all the way to a page that says THE END in nice hand-drawn letters.</p>
<p>Overall impression: <strong>Positive</strong><br />
(I am discontinuing the number-based rating system. I found it difficult to evaluate things that way and I have a strong suspicion that I would have ended up rating everything as above average.)</p>
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		<title>Circuit Reader 3: reMIND</title>
		<link>http://johnwallie.com/2011/03/01/circuit-reader-3-remind/</link>
		<comments>http://johnwallie.com/2011/03/01/circuit-reader-3-remind/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 01:06:05 +0000</pubDate>
		<dc:creator>custodian</dc:creator>
				<category><![CDATA[Circuit Reader]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Jason Brubaker]]></category>
		<category><![CDATA[limited palette]]></category>
		<category><![CDATA[pacing]]></category>
		<category><![CDATA[reMIND]]></category>

		<guid isPermaLink="false">http://johnwallie.com/wpmu/mainblog/?p=282</guid>
		<description><![CDATA[Pacing is one of those things that no one notices unless it&#8217;s not working. It&#8217;s tricky to strike that delicate balance between too slow and too fast, and many webcomic writers never quite seem to get the knack of it. They particularly seem to fall prey to what is charmingly called &#8220;glacial&#8221; pacing, in which [...]]]></description>
			<content:encoded><![CDATA[<p>Pacing is one of those things that no one notices unless it&#8217;s not working. It&#8217;s tricky to strike that delicate balance between too slow and too fast, and many webcomic writers never quite seem to get the knack of it. They particularly seem to fall prey to what is charmingly called &#8220;glacial&#8221; pacing, in which weeks&#8217; worth of real time elapses while narrative time proceeds at a crawl. I am happy to say that<em> reMIND</em> by Jason Brubaker does not have this problem. Unfortunately, it has the opposite problem.</p>
<p><a href="http://www.remindblog.com/2009/12/07/remind-spread-6/"><img class="alignnone size-full wp-image-283" title="reMIND image 1" src="http://johnwallie.com/wpmu/mainblog/files/2011/03/remind03.jpg" alt="reMIND image 1" width="600" height="458" /></a><br />
<span id="more-282"></span><br />
<em>reMIND</em> was recently reviewed by <a href="http://www.remindblog.com/2009/12/07/remind-spread-6/">The Webcomic Overlook</a>, and normally I wouldn&#8217;t want to nip so closely at the heels of the peerless &amp; fearless El Santo (the man has read the complete archives of both <a href="http://webcomicoverlook.com/2009/09/17/the-webcomic-overlook-96-jack/"><em>Jack</em></a> and <a href="http://webcomicoverlook.com/2010/08/02/the-webcomic-overlook-130-ctrlaltdel-part-1/"><em>Ctrl+Alt+Del</em></a>), but the pacing of <em>reMIND</em> so bothered me that I simply had to write about it. Since El Santo&#8217;s already done a pretty thorough examination of the plot, I won&#8217;t spend much time on it. If you want the a more complete critical picture of the comic, just be sure to read <a href="http://webcomicoverlook.com/2011/02/10/the-webcomic-overlook-152-remind/">his review</a> too.</p>
<p>Now, given that the comic has already been skillfully reviewed, and that I have serious issues with the pacing, you may be wondering why I&#8217;m bothering with this. Here is why, dear reader: because the art in reMIND is absolutely phenomenal. Remember <a href="http://johnwallie.com/wpmu/mainblog/2011/02/03/circuit-reader-2-namesake/">last month</a>, when I told <a href="http://www.namesakecomic.com/"><em>Namesake</em></a> to use a limited palette? Brubaker has the limited palette thing nailed, right down to using <a href="http://www.remindblog.com/2010/01/18/remind-spread-10-2/">different palettes</a> to indicate <a href="http://www.remindblog.com/2010/02/08/remind-spread-13-3/">different locations</a>. His character designs are whimsical and attractive. His perspective-drawing is spot-on. Even his <a href="http://www.remindblog.com/2011/02/07/pages-122-123/">page compositions</a> are superb. I could go on and on, but you get the idea. Suffice to say, there is nothing wrong with the art. Maybe some facial expressions could be exaggerated a bit more, but that&#8217;s the only thing I can think of to say on that front. The art is just that good. (Consistent, too&#8230; no first-chapter disease here.)</p>
<p><a href="http://www.remindblog.com/2011/01/10/pages-114-115/"><img class="alignnone size-full wp-image-284" title="reMIND image 2" src="http://johnwallie.com/wpmu/mainblog/files/2011/03/remind01.jpg" alt="reMIND image 2" width="600" height="458" /></a></p>
<p>The world-building, similarly, is quite nice. I&#8217;m genuinely interested in the plot, characters, and the details of the <em>reMIND</em> universe, and it seems like it could be a really interesting story. Herein is the problem with the pacing, though: <em>reMIND</em> always feels as if it&#8217;s in a desperate hurry to get to the next part of the story. Things are progressing so fast that I have to wonder how long this story can even manage to be, given that it has a predetermined ending that we seem to be rushing toward at a breakneck speed.</p>
<p>For example: The first character we meet is a young woman named Sonja, who tells us that her cat, Victuals (don&#8217;t ask me, ask Brubaker) <a href="http://www.remindblog.com/2009/11/16/remind-spread-3/">disappeared one day</a>. Brubaker spends a fair amount of time on this, so I naturally expected that Victuals&#8217;s absence would be a fairly significant part of the first chapter, maybe more. No. Victuals reappears <a href="http://www.remindblog.com/2009/12/07/remind-spread-6/">three pages later</a>, two of which make up a total elapsed narrative time of maybe thirty seconds. Now, Victuals <em>has</em> to disappear, for story reasons&#8211; but if he&#8217;s only going to be absent for three pages, why not start the story after he returns? His disappearance gives every appearance of being the beginning of a subplot, so to have it resolved so quickly is jarring to say the least.</p>
<p>To give Brubaker his due, he does at least sometimes try to pare out details sparingly. He gives insights into Victuals&#8217;s past* only subtly at first, revealing enough to encourage curiosity but not enough to destroy the mystery. This doesn&#8217;t last very long, though, as Chapter 2 begins a detailed explanation of the backstory. This begins on<a href="http://www.remindblog.com/2010/03/22/remind-spread-18/"> Spread 18</a> (effectively page 18). For comparison, <em>Gunnerkrigg Court</em>&#8217;s <a href="http://www.gunnerkrigg.com/archive_page.php?comicID=21">eigtheenth page</a> falls at a point where several primary characters haven&#8217;t even been introduced yet and very, very little of the world has even been revealed yet, much less explained. <em>reMIND</em>, meanwhile, is already preparing to pull the cover off its entire backstory. Couldn&#8217;t this have waited until Chapter 3 at least? Sure, I&#8217;m intrigued by all the setup, but if the explanation starts too soon, that feeling of intrigue is just going to be destroyed. Imagine a magician who explains how each of his tricks worked immediately after performing them. The same principle is at work here.</p>
<p>* <em>Technically speaking it is not Victuals&#8217;s past that is being described, but the past of the lizard-man whose brain has been transplanted into Victuals&#8217;s body, but as I stated earlier, the plot is not the focus of this review.</em></p>
<p><a href="http://www.remindblog.com/2010/04/05/pages-42-43/"><img class="alignnone size-full wp-image-285" title="reMIND image 3" src="http://johnwallie.com/wpmu/mainblog/files/2011/03/remind02.jpg" alt="reMIND image 3" width="600" height="458" /></a></p>
<p>Going through and picking on every instance of rushed pacing would just be mean, so I won&#8217;t do that, but the pacing really is the only problem with this comic as far as I can see. I really wanted to like <em>reMIND</em>, with its fabulous artwork and unique world-building, but its tendency to treat every scene as an obstacle to be rushed through killed it for me. When there&#8217;s <a href="http://www.remindblog.com/2010/02/08/remind-spread-13-3/">a mysterious object under a tarp</a>, maybe I don&#8217;t want to find out what it is in the <a href="http://www.remindblog.com/2010/07/06/pages-68-69/">very next chapter</a>. When Victuals <a href="http://www.remindblog.com/2010/08/02/pages-76-77/">dives to return to his home</a>, maybe I don&#8217;t want him to arrive there safe and sound just <a href="http://www.remindblog.com/2010/08/16/pages-80-81/">two pages later</a>. Maybe I want him to have to fight a shark on the way.</p>
<p>Final Rating: <strong>7.5 out of 10.</strong> If not for the pacing problems this comic would probably rate a 10. Do take a look at it, if only to see the beautiful artwork.</p>
<p>Also, I&#8217;d be remiss if I didn&#8217;t mention how much I enjoyed this <a href="http://www.remindblog.com/2010/05/17/pages-54-55/">funny dog character</a>.</p>
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