In terms of the sheer amount of time spent on each page, Lynch & Lucas is probably the most labor-intensive comic I’ve ever done, so I thought it might be nice to do a quick overview of where all that time went.
The comic’s text comes from this short interview with David Lynch. My first task was to get a transcription that I could work from. First I thought I would have to transcribe it by hand, but then I remembered that YouTube generates a transcript automatically! (Click on the “…” icon and choose “Open transcript”.) It wasn’t perfect but it was more than good enough for my purposes. I printed it out and reworked my script on paper. If you watch the video you’ll notice that I rearranged the order of some of the sentences, but other than that the whole thing is more or less verbatim.
Next I had to figure out how I was going to draw the characters. Drawing likenesses is not one of my strong suits so it took some experimentation to come up with the best way to do it. Generally I just redraw the person over and over again until I hit on a simplification that seems to work. With George Lucas it took a few tries, most of which looked nothing like him at all, before I got a result that seemed usable:
Note that I also switched to a brush pen before doing the final drawing there. Maybe that helped get a good result; who knows. In any event, I thought that one brush pen drawing ended up being a better likeness of Lucas than most of the appearances in the final comic. Oh well!
David Lynch was next up. Since the comic features both his younger and older likenesses, I had to figure out how to draw both. I started with his current look.
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The reason Non-Seen updates have been a bit sluggish lately is that I’ve been sidetracked by some side projects, including some short biographical vignette comics. These have been announced on Twitter previously but not everyone is on there (such as me. I’m not really on there.) so I thought I’d better mention them on here as well.
Normal updates to The Non-Seen should resume soon!
Quick, what’s the difference between Calvin and Hobbes and Star Wars? Naturally, the two have so little in common that the question hardly makes sense. The comparison which I’m trying to draw, though, is this: Bill Watterson ended his series early, when it was still in its prime, while George Lucas’s epic continues staggering along, soiling its legacy a little more with each installment. While I’d like to see more Calvin and Hobbes as much as the next guy, I have to admit that I’m glad Watterson ended it before it turned sour.
You can probably see where this is going. I am going to be ending Sunrise following the completion of Issue 10. This was not an easy decision for me to make, and I’ve given it a lot of thought. Sunrise has served me well. When I started it in 2008, the only long-format comics I’d drawn were my Zark stories. I hadn’t taken any figure drawing or illustration classes yet. I wasn’t yet reading graphic novels(!). Now, ten issues later, my artwork has improved dramatically and my writing has followed suit. (How strange to think that the most recent issue was more than twice as long as the first!) Sunrise has always been primarily a learning experience for me, and I’d like to think I’ve learned its lessons well. It’s time for me to graduate.
But why graduate now, when it’s only just becoming strong? Well, to be honest, I’m getting tired of it. The episodic format doesn’t interest me as it once did. I want to move toward working with long-form stories (e.g., graphic novels) and Sunrise does not lend itself to that. Secondly, I’m interested in moving away from genre fiction. While I do have some ideas for a sprawling space opera (and Realm of course) I think it might be fun to do something about the real world for a change. Finally, Sunrise has some inherent limitations that become more pronounced to me with every issue. It too often tends to have very long passages of dialogue, and in many cases there are no opportunities for interesting visuals. As I’ve said previously, Sunrise is based pretty closely on Star Trek, and Star Trek is not a comic. This kind of storytelling works much better on TV. In short, Sunrise is wearing thin, and I’m ready to try something new.
Which is, of course, what this really comes down to. While Sunrise is ending, I have numerous other projects, at least one of which will move up to take the spotlight that Sunrise is currently occupying. Realm is one possibility. I’m also planning a graphic novel which might be well-timed to start soon. And, dare I mention it, a silly science-fiction gag strip which I may run in the interim. Suffice it to say (and this cannot be stressed enough) I am not leaving webcomics. Sunrise or no, I will be making something, so do stop by and see what it is. Naturally there will be further announcements as the time grows near.
Oh, and I’d be remiss if I didn’t say that Issue 10 is going to be awesome. It’s got airships. It’s got action. It’s got drama. It’s got over 70 pages. It’s also the most Tintinesque issue yet, so some of you will appreciate that I’m sure. So don’t be glum. Buckle up and thanks for coming along for the ride.
Jonah Robinson, Raven, Albee… how can I ever forget them?
The character of Indiana Jones has become ingrained in our culture to the point of becoming an archetype in and of himself. His very name has become a part of our lexicon, representing far-flung and wild adventure of the highest degree. He is a cultural touchstone; a symbol so familiar that even those who have not seen his movies have at least a vague idea of what he represents.
With all that he’s come to mean, it seems incongruous to realize how small his repertoire actually is: while there are innumerable tie-ins, there are only four actual films in the Indy canon. With Harrison Ford aging and the intellectual property rights tightly in the clutches of Spielberg and Lucas, it seems unlikely that there will be any more. Given the dismal quality of the most recent installment, that is arguably a good thing. Perhaps it is for the best if the franchise is allowed to quietly die rather than to allow George Lucas to continue blundering along and ruining things.
Or perhaps it is time to turn the character over to someone who might know what to do with him. Here’s the thing: Spielberg and Lucas have created a character who’s bigger than they are. While both are seminal directors who’ve created many influential franchises, Indy has uniquely captured our society’s imagination in a way that few fictional characters ever do. Others enjoying this degree of recognition include Sherlock Holmes and James Bond, both of whom have been featured in many works of art produced by many different people. In terms of their potential for reinterpretation, these characters are so unfettered they make Indy look downright quaint.
Sherlock Holmes has been around for a relatively long time, and as such he has passed out of copyright. No one owns the character, and thus he has taken on a life of complete freedom. Anyone can write a new Holmes story. Anyone with the resources to do so can create a Holmes movie. The Guinness Book of World Records lists him as “the most portrayed movie character,” having appeared in over 211 films and played by 75 different actors. Holmes, like Indy, is part of our collective consciousness, but more importantly, the character himself belongs to anyone who wants him. He is free.
James Bond, by comparison, seems like small beans, having been portrayed by six actors in 23 films, but his case is still worth examination. While Bond is still under copyright (meaning his usage is still controlled by various interested parties), his canon of movies is vast and varied. It is, in fact, so inconsistent that fans are obliged to come up with original theories to improve its coherence. As the franchise has been open to new influences, Bond, while not technically free, is free enough to allow extensive reinterpretation. And, yes, some of the Bond films are considered inferior to others and dismissed even by some of his fans. Any large series is going to have a few stinkers.
Which brings me back to Kingdom of the Crystal Skull, Indy’s newest movie. We won’t try to sugarcoat this: it’s terrible. There was some classic Indy action, yes, but also all kinds of Erich von Daniken silliness, bad CGI, annoying characters, bombproof refrigerators, and that scene with the monkeys. With only four Indy movies, it stands out as a weak link in an otherwise strong series. Some people would also nominate Temple of Doom for this position. That makes an overall success rate of only 50%–not very impressive.
Now here’s the thought experiment: what if, instead of restricting Indy to being played by one actor and managed by the same two jokers, he was opened to a wider audience of creators? Imagine if, instead of four movies, there were many, all produced by different people, with little or no oversight from the original creators. Some would be as bad as Kingdom. Some would even be worse than Kingdom, no sense in denying that. Some, however, would be fresh and enjoyable additions to the body of work. And some, dare I say it, might be so novel and daring that they would overshadow the originals.
We will call this “the democratization of Indiana Jones.” (People take ideas more seriously if they have pretentious names.) Indy is so ubiquitous that it seems only fitting that the opportunity to write his stories should be extended to others. At the very least he should be partially freed like James Bond. Ideally he would be completely freed like Sherlock Holmes. Indiana Jones is alive in our hearts, corny as that sounds, and it’s high time that he was liberated from his dusty tomb. He does not belong in a museum.
Disclaimer: I have not seen Temple of Doom, nor any Bond movies, so opinions on those topics are based on original research. Post any and all complaints to the comments section and I will do my best to address them.