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Myst in Retrospect Re-Run: End of Ages

“Consider it a ‘Myst’ opportunity.” – Esher

Considering what a vast and varied journey it’s been, definitively wrapping up the series is a tall order. We have loose ends from Atrus’s family turmoils, we still don’t know Yeesha that well, the question of the Restoration is still in the air, and that’s not even mentioning the bahro. A strong conclusion will need to cover those points, but should also allow us to revisit a few of our favorite old haunts and see some new places as well. Myst V: End of Ages hits some of these notes. It has a handful of nice character moments, a few spectacular Ages, and the occasional pinch of nostalgia. Unfortunately, it also has some serious flaws that greatly diminish the experience. Is it a fitting end for the series? Considering some of the high points we’ve seen, for the most part it isn’t. At best it’s a predictable end to the series, delivering most of the elements we’ve come to expect, both the good and the bad.

Double, double, toil and trouble, Esher burn and pedestal bubble

The game opens with an Atrus voiceover. (Well, why not, every other game has followed this convention and there’s no need to break a precedent, even when it doesn’t make sense anymore.) Atrus talks about how he’s lost everything and everyone he ever cared about, including (he thinks) Yeesha, and ends by saying that he will soon go on to a better place. The implication seems to be that he’s dead, which Yeesha shortly later emphasizes by saying that Atrus’s “time has passed.” It’s a somewhat grim start; it feels like finding out about the death of a friend secondhand. At the end of the game, of course, it turns out that Atrus isn’t dead at all; the whole thing was just a _metaphorical _way of saying he lives in Releeshahn now. It’s hard to guess why the game is set up this way. Nothing is really gained by this deception, unless making the player depressed right at the outset can be considered beneficial. Even when we find out Atrus is still alive, it’s not so much a relief as it is an irritation, because then we feel like we’ve been lied to. It’s a minor point, but it does affect the tone of the game, coming at the beginning as it does.

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Myst in Retrospect: End of Ages

Warning: Spoilers abound. If you haven’t played Myst V, I suggest you do so before proceeding. You can buy it at gog.com.

They finally canceled the lawn service when it started raining all the time.

“What you still don’t understand, you have failed to hear or don’t need to know.” – Yeesha

“Consider it a ‘Myst’ opportunity.” – Esher

At long last, here we are. From the heights of the Fifth Age to the lows of Serenia, through Stoneship and Ahnonay, from the Cavern to Terahnee, we now gather for one last journey, one last quest. I begin to understand why Yeesha talks like that; it’s much easier to write than meaningful sentences, yet it still manages to sound profound.

All silliness aside, Myst V is the end, “the final chapter,” as the box proclaims. Considering how vast and varied a journey it’s been, wrapping it all up is a tall order. We have loose ends from Atrus’s family turmoils, we still don’t know Yeesha that well, the question of the Restoration is still in the air, and (of course) the Bahro. Naturally we also want to check out a few of our favorite old haunts, and see some new places as well. Myst V: End of Ages manages to hit a few of these notes. It has some nice character moments, some spectacular Ages, and the occasional pinch of nostalgia. Unfortunately, it also has some fairly serious flaws that drag down the experience considerably. Is it a fitting end for the series? Considering some of the high points we’ve seen, for the most part it isn’t. At best it’s a predictable end to the series, delivering most of the elements we’ve come to expect, both the good and the bad. Let’s begin.

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