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A Cavalcade of Covers: A Wrinkle in Time

While working on my review, I couldn’t help but notice that A Wrinkle in Time has had a bajillion different covers, of varying degrees of quality. Unfortunately I have no information about the artists behind most of these covers, but let’s take a look anyway!

wrinkle_airbrush

Well isn’t this a delightful bit of van art! We’ve got Mrs. Whatsit as the centaur, the kids, an alien landscape, and some sort of misplaced line of emphasis under the word “in.” I give it a 6/10.

wrinkle_petersis

This was a very common edition when I was a kid. It was painted by Peter Sis, a peculiar Czech illustrator who produced some very strange children’s picture books. It’s an interesting image, although I’m not sure it really represents the book all that well. 5/10. Sorry Peter!

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Color flatting for Linux!

Hello everyone! If you’re like me, you’ve spent plenty of time thinking, “I wish Linux had an automated color-flatting tool.” Well, your days of wishing and hoping are over, because I have produced exactly the tool you’ve been wishing for. Behold:
pyflatter

For more information, check out the PyFlatter page, or just go download it on GitHub. Enjoy!

Behind the Scenes of The Non-Seen

As I launch into the exciting world of Chapter 2, I thought this might be a nice time to give you all a little peek into the process of making each page. Let’s take a look at the making of Page 1, start to finish.

The page begins as a script. I went back and forth a lot on what to open the chapter with, and ultimately decided to show Claire waking up on the first page, then cut to the parents talking on the second and third pages. Here’s what my script said:

We open with Claire awakening the following morning, happy at first and then transitioning to irritation as she thinks back to the events of the night before. She wants answers. She gets up.

Ruth is out at the shoreline, collecting marine life samples. Alan meets her with a cup of coffee on the way to the lighthouse. They discuss his dreams and his unsettled thoughts over the last couple days. Ruth mentions that she’s going on a trawling trip later.

As you can see, my scripts generally don’t include dialogue or any sort of blocking; I find that stuff easier to work out in thumbnails. Here’s how I initially broke down these three pages:
First draft- thumbnails for first three pages

As you may have noticed, these pages don’t really resemble that which I finally drew. These were a first draft and I ultimately scrapped them and tried again. (The slashes across the pages indicate that they are not for use in the final comic.) I eliminated the page with Claire because it seemed unnecessary and because I have a bad tendency to start chapters with characters waking up. Instead I decided to jump straight to the parents, and to merge their two pages into one, as it seemed a lot of that was filler. Here’s the final thumbnail (with this and all other images, I will display only the first panel. Click to see the rest):

second_draft_small

As you can see, the dialogue and blocking are more or less solidified at this point, and the panel arrangements have been decided.
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The Woodman’s Reward

oz_final_sm

Illustration for the New England Society of Children’s Book Writers and Illustrators Conference 2014. Linework: Hunt 100, Color: Krita

The Non-Seen: Debut!

The Non-Seen: Logo

Hey, remember that teaser I posted back in December? Well, it turns out it’s not another abandoned project, because Chapter 1 of that comic, which will is called The Non-Seen, will be debuting in the Comic section on April 1. I’d hoped to post this announcement a lot earlier so that there could be a period of anticipation, but I was too preoccupied with the comic itself to get the announcement together. The Reader Orientation is available now, and the first few pages will all appear on Tuesday. For the first month there will be two pages a week, and after that it’s probable that I’ll have to go to one page per week, but we’ll see. Enjoy!

Unity Test

I’ve been wanting to gain some familiarity with the Unity game engine, so I did a little test with some old assets from Into the Titan. This, as you may recall, is the darkroom and the hallway leading up to it. I baked some nice lightmaps, which makes it considerably prettier. Comparison images are below the jump.

Meteorite Research Center passageway in Unity

Darkroom in Unity

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Small Game Project #2

church02_th

Texturing is not done, but it looks pretty nice already (at least I think so). I’m painting these textures by hand in watercolor. Most of the lighting here is dynamic (enabling a nice flashlight effect, not shown here), although the sunbeams on the floor are baked. More to come!

Small Game Project #1

Click to enlarge

What’s this? Apparently I’m making a small game, maybe. More details to come.

Justice Canyon Remix

Doing a little project to become better acquainted with Blender Game Engine features which have been around for an embarrassingly long time now. Here’s the Justice Canyon arrival area (from Into the Titan), by day and night. All dynamic lighting.
Justice Canyon 1 - Day

Justice Canyon 2 - Night

More to come…?

Sunrise: The Complete Anthology

The complete anthology of Sunrise, my now-completed webcomic, is now available for purchase. Until February 16, the option of a signed and/or drawn-in copy is available. See this page for more details, or see below and after the fold for additional pictures and information. Click here to go ahead and order a copy for yourself.

Sunrise anthology, in isometric-esque view

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