Even though it’s presented as a comic, it’s becoming more and more clear to me that Sunrise is some sort of play. Look at this. The panels are barely changing at all, and the story would play out almost exactly the same if it was a script. Now, I subscribe to a theory that any story should take full advantage of the medium it’s using. No story should be attached to any medium arbitrarily. And yet that’s what’s happening with Sunrise. This is partly the bad influence of Star Trek, as I have imitated its formatting faithfully while writing Sunrise. I’ve copied the format of TV and made it into a comic. So I now say to myself: bad cartoonist! I’ve got to shake things up a little. Stay tuned (or not, as it were–that’s another TV metaphor).
On a similar note, I really don’t like conjoined balloons such as we have in the first row here. They can be a big problem, especially when people try to use them in conversational dialog (see today’s installment of JumpLeads, for example. I really like JumpLeads, but they have a bad tendency to do these confusing conjoined-balloon dialogs). For this multi-panel monologue, however, I thought they were the best solution. Interesting facts.
So anyway, the secret of the plot is out now. Wooden you know it? Ha ha…right. Sorry.








