On Location (Digitally)

Perspective is always a challenge. This is doubly true when working with scenes that don’t exist. Some of the first scenes in Sunrise Issue 10 take place in an enormous hangar containing an airship. What’s an artist to do in this situation? Well, why not build an airship hangar?

Nefertiti In Hangar, 1

Nefertiti In Hangar, 2

Not a real hangar, obviously… a couple hours in Blender and I’ve thrown together this lovely digital hangar which has already saved me endless frustration. For those of you unfamiliar with the technology, this is a digital 3D model which the computer can render from any angle. Of course, the excitement doesn’t end with accurate perspective, because this is also a lit model! Take a gander:

Nefertiti In Hangar, rendered

My “people” are made of blocks, yes, but still, it’s nice to know where all the shadows fall.

With this in hand, I can go back to my paper and ultimately produce this:

Nefertiti in Hangar, complete

Accurate perspective and realistic lighting, with no cursing or sobbing required. Computers, ladies and gentlemen. Let’s give them a big hand.

Posted on October 10th, 2011. Filed under Process, Sunrise. Tagged as: , ,

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